Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
Noor Hammad
Sanika Moharana
Jessie Chen
Seyoung Lee
Patrick Carrington
Erik Harpstead
Published at
ASSETS
| St. John's, Canada
2024
Abstract
This paper explores new ways to support blind and low vision (BLV) game stream
participants. Prior work on game-aware streaming systems has focused on the
potential for viewer interaction and personalization for sighted viewers, but
how such systems impact interaction and personalization for BLV viewers remains
largely unexplored. Most streaming experiences have significant visual
information but no non-visual or sensemaking alternatives, which can exclude BLV
viewers from understanding and interacting with the streaming experience.
Building on the pre-existing system MARS, we developed a design probe that makes
game data available to stream viewers in personalizable visual and non-visual
formats. We use this probe to investigate the needs of BLV game stream viewers
through qualitative interviews and live prototype testing sessions on Twitch. In
addition to the technical contributions of our probe, our work addresses how
game-aware streaming technologies can align with the needs and motivations of
BLV viewers, and paves the way for novel designs in future iterations of
game-aware streaming technologies.