Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study

Picture of Noor Hammad
Noor Hammad
Picture of Sanika Moharana
Sanika Moharana
Picture of Jessie Chen
Jessie Chen
Picture of Seyoung Lee
Seyoung Lee
Picture of Patrick Carrington
Patrick Carrington
Picture of Erik Harpstead
Erik Harpstead
Teaser image

Many video games offer accessibility settings and functionality, but what about streamers viewing a stream of a game?

Abstract

This paper explores new ways to support blind and low vision (BLV) game stream participants. Prior work on game-aware streaming systems has focused on the potential for viewer interaction and personalization for sighted viewers, but how such systems impact interaction and personalization for BLV viewers remains largely unexplored. Most streaming experiences have significant visual information but no non-visual or sensemaking alternatives, which can exclude BLV viewers from understanding and interacting with the streaming experience. Building on the pre-existing system MARS, we developed a design probe that makes game data available to stream viewers in personalizable visual and non-visual formats. We use this probe to investigate the needs of BLV game stream viewers through qualitative interviews and live prototype testing sessions on Twitch. In addition to the technical contributions of our probe, our work addresses how game-aware streaming technologies can align with the needs and motivations of BLV viewers, and paves the way for novel designs in future iterations of game-aware streaming technologies.

Materials